Squash is becoming an increasingly popular sport discipline, more and more people appreciate its versatile and beneficial effect on fitness and body. High intensity workout increases metabolism and fat burning. An hour long session of squash burns 800 kcal. In addition to the slimming effect playing squash also enables harmonious development of all muscles groups, shapes the body, gives a cardiovascular boost and stimulates ligaments and joints. Accelerated metabolism and increased blood flow through the muscles -especially quads and glutes -reduce cellulite, tone the body and make it slimmer, firmer and stronger.
|Time of entry||Squash court hire rate per hour|
|06:00 - 15:00||PLN 35.00|
|15:00 - 22:00||PLN 45.00|
Rule No 1 - Counting score
A match of squash lasts for up to three won sets. Each set lasts up to eleven points except where both players scored ten points. In this case the winner is the player who has got 2-point advantage over the opponent. (As in volleyball)
Rule No 2 - Warm up
Before a match players have a 5-minute warm up (2,5 minutes on each side) in the court in which the game is going to be played. After replacing the ball or a break in the game, players can warm the ball again.
Rule No 3 - Service
Squash match begins with a service and the right to serve is decided by the spin of a racket on the floor. The server, if performing the service correctly, should alternate the left and the right hand for as long as they score points and remains the server.
Rule No 4 - Returning the ball
Ball struck by the opponent can be returned only when it bounces from the front wall. A return is good if the ball, before it has bounced twice on the floor, is returned by the striker on to the front wall above the tin, provided the ball is not hit down, out or earlier in the floor. The ball can bounce from the side and back walls in any configuration before or after it bounces from the floor,provided it doesn’t happen before it touches the front A return is not good if the ball has bounced twice on the floor, hits down or out or earlier in the floor.
Rule No 5 - A rally
After a good service has been delivered, the players return the ball alternately until one or the other fails to make a good return. Each game consists of the service and a number of right strokes. The player wins the game if its opponent fails to deliver the proper service or strike, or when the ball hits the opponent before he will manages to strike it.
Rule No 6 - hitting your opponent with the ball
The game is ceased if a player hits the opponent, its racket, or part of their clothing with the ball. If the strike is correct and the ball hits the front wall directly the striker wins the rally provided that he/she has not turned before striking the ball. If the ball hit or could have hit onto the side wall but would have got onto the front wall and the strike would have been correct a let needs to be allowed. If the strike was incorrect, the striker loses the rally.
Rule No 7 - Turning
If a player turns round after the ball before striking, or allows it to pass around him or her and positions himself or herself for striking, then the striker has turned. If the player hits the opponent with the ball upon turning, he or she loses the rally. If a player refrains from striking the ball out of fear of hitting the opponent, a let needs to be played.
Rule No 8 - Further attempts to strike
If a player while attempting to strike the ball misses it, he or she can try again. If the next attempt is successful and the strike would have been correct but the ball has hit the opponent, a let needs to be allowed.
Rule No 9 - Interference
The player whose turn it is to play the ball is entitled to freedom from interference by the opponent and sufficient space to perform the strike.To avoid interference, the opponent must attempt to provide the striker with unobstructed access to the ball and a fair view of the ball and must ensure the space for the proper execution of the strike in each part of the front wall. The player obstructed by the opponent can choose to continue or cease the rally. If due to obstruction the game is ceased, the following rules shall apply: The striker shall have the right to a let, if would have done the right strike and the opponent did everything to avoid interfering. The player does not have the right to a let (loses the rally) if could not have performed the correct strike, or despite interference has decided to carry on the strike or in case the interference would not have affected the access to the ball and the quality of the strike. The player has a right to score a point (wins the rally) if the opponent has not made every attempt to avoid interference or when the player would have scored a point or the striker hit the opponent standing directly in the way to the front wall.
Rule No 10 - Allowing a LET
A let is an undecided stroke. The rally in respect of which a let is allowed, shall not count and the server shall serve again from the same box In addition to lets allowed under other rules lets may be allowed also when the ball at any time of the rally hits any objects lying on the floor of the court, or when the player will refrain from striking out of fear of injuring opponent. A let must be allowed if the returner was not ready to receive service and has not attempted to return the ball and if the ball is damaged during a rally.
Rule No 11 - No delays
After the first service play shall be continuous. Players shall not extend the intervals between the end of one and the start of the next rally. A 90 second interval is allowed between sets. Players may, if necessary, replace parts of garments or equipment during the game.
Rule No 12 - Bleeding, injuries and disability
If a player has bleeding, it must be stopped before resuming the game. The player should be allowed time for stopping the bleeding and attending the wound If the bleeding has been caused solely by the opponent, the Referee shall immediately award the match to the injured player. If the bleeding recurs, for which recovery time has already been allowed, the Referee shall allow no further recovery time except that the player may concede the game in progress and use the 90 second interval between games to stop the bleeding. If the bleeding does not stop the player must concede the game. If there is an injury without bleeding, it shall be determined whether it has been caused by the opponent or self inflicted or both players have contributed to it and so:If the bleeding has been caused solely by the opponent, in case time needs to be allowed to attend the wound, the Referee shall award the match to the injured player. In case the player has a self-inflicted injury, a 3 minute interval will be allowed, in case it doesn’t suffice the player must concede the game in order to be able to use the 90 second pause between games. If contributed by both players, the injured player is allowed an hour to recover before the resuming the play.